Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.

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The adventure is intended for 8th-level characters, who should advance to about 13th level by the time they “complete” it.

Want to Read saving…. Making matters worse are how a number of major Greyhawk NPCs arrive and depart the adventure. As a Greyhawk book, it is superior. Tim Janson of mania. Ted rated it really liked it Feb 04, The fiendish tyrant had vanished from his northern empire in Mordenkainen’s youth, leaving savage humanoid hordes and diabolical societies in the ensuing power vacuum.

Expedition to the Ruins of Greyhawk

cast,e Will Mistretta rated it it was ok Apr 20, Second, within the context of the City of Greyhawk mini-gazetteer, the Green Dragon Inn is described in considerable detail, providing characters with a familiar place to call home within the City of Greyhawk.

What casttle presented are a series of mapped out miniature battle encounters, each contained in a room. The false Iggwilv has this same problem as the major villain – she is not really Iggwilv. The six adventurers were no match for the enraged Iuz, who escaped certain death in the clutches of Bigby’s notorious crushing hand by plane shifting to the Abyss.

Wake of the Ravager Dark Sun Online: In Expedition to the Ruins of Greyhawkyour player characters become the next great heroes to explore epedition world’s most famous dungeon.

Expedition to the Ruins of Greyhawk – Wikipedia

Rumors dating back centuries suggest that the treasures waiting to be claimed below Castle Greyhawk will make the danger worth risking, the exploits of its heroes worth remembering forever. Of course, all of the authors work for Paizo Publishing that has, until recently, published Dungeon. The heroes of Oerth are villains on Uerth and they have ruind a way to crossover, giving Greyhawk new villains who are tied to the setting through their well known counterparts.


Give me a traditional module set-up, it’s much easier to read and run without question.

Return to Castle Greyhawk in a new adventure book that gives you the adventure tools you need to get started on a grand expedition. Once the PCs arrive at the various, appropriate levels that are described in detail, the encounters therein are rather humdrum. But time does not stand still in Greyhawk, and the demon-god of the north has not accounted for the city’s next generation of heroes. Characters are imagined to successfully traverse the other dungeon levels to arrive at the appropriate levels.

When the Fantastic Four fight Dr.

Meanwhile, the PCs return to the Tower of War and seal the passage to the Underdark, preventing the arrival of the Old One’s army and incurring tthe wrath of Iuz. The trio had come to stop the dangerous gambit, but arrived too late.

Plenty of reasons can tempt the players to keep delving into Zagig’s dungeons, not the least of which is the duins of thrilling adventure and fascinating rewards. Reset Fields Log in. Be the first to ask a question about Expedition to the Ruins of Greyhawk.

Expedition to the Ruins of Greyhawk Excerpts

Forty years later, in the Greyhawk realm’s Common Year ofthe player characters take on the role of adventurers who arrive at the Free City to explore the Ruins of Greyhawk looking for riches and glory. Before his adventures, Mordenkainen knew of Zagig as an eccentric, the long-lived former Lord Mayor during the City of Greyhawk’s renaissance.

The wizards keep the key in a special office at the apex of their mighty pyramid, held ready should Zagig Yragerne return to the world he left behind more than two centuries ago. To see what your friends thought of this book, please sign up.


The exact origin of the mind flayers or illithids is open to debate as both the Spelljammer and the Far Realm mythoi, at the least, ascribe more prosaic origins for the brain eaters. Views Read Edit View history. Under an oath with Zagig, Mordenkainen vowed never to enter the depths of Castle Greyhawk, but through researching Zagig’s tomes, Mordenkainen only recently found a possible clue to Robliar’s betrayal hidden deep inside the ruins. Terms of Use – Privacy Statement.

In one of the deepest levels, the treasury of the Company of Seven, Zagig’s old adventuring companions, the false Iggwilv discovered the artifact necessary to power the demigod prison that had allowed Zagig Yragerne to transcend mortality. Peat rated it really liked it Nov 27, The adventure is set in the game’s World of Greyhawk campaign settingspecifically in and around Castle Greyhawk and its dungeons.

Several adventure hooks in each city quarter aim to get the PCs into Castle Greyhawk or provide them with fun city-based encounters to fill in the greyhwak between dungeon delves.

As the wizard’s palace descended, his paranoia that others would steal his secrets or prevent his ascension increased, and the arcane traps and bound guardians he left to protect the abandoned levels above him grew more and more powerful and eccentric. In the company of his apprentice Bigby, the fearless Lord Robilar, and the willful cleric Riggby, the wizard relentlessly tl the ruins of Zagig’s castle, charting its secrets and plundering its priceless treasures.

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In case you have not guessed, once everyone assumes their preordained places in the God Trap, the PCs get to watch the proceedings for the most part.